![]() private float lookAheadForTargetOffset = 5 private WaypointCircuit circuit // A reference to the waypoint-based route we should follow This script manages the amount to look ahead along the route, This script can be used with any object that is supposed to follow a Public class WaypointProgressTracker : MonoBehaviour ![]() ![]() Look rotation viewing vector is zero UnityEngine.Quaternion:LookRotation(Vector3) :Update() (at Assets/Standard/Standard Assets/Utility/WaypointProgressTracker.cs:98)Īlso, here is some code that I think may contain the error. Also, this beautiful message in the console shows: Anyways, when I start the game, the car ai goes into a completely random direction(not towards the curve) and drives off the road. I can't post a screenshot now because my computer is acting weird so I am trying my best to describe it. What does this curve even do? How ever some is on the floor. The curve is weird and is some of it is hanging on the open void. I see some sort of yellow curve and I put way points where I want the car to go to. Then, I clicked assign using all children. ![]() For example, I put a Waypoint Circuit script to my Waypoint Target Object and put it outside of the parent, allowing it to break prefab instance or whatever its called. True, I have solved some irritating issues in the past few hours :(. Ok, I have downloaded the Standard Assets for Unity 5 and I don't understand how the Car AI really works.
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